Monster hunter world 3d models

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But there are some weird possible issues (see Troubleshooting below). Import new models, regardless of vert count. This time I'm going to write it in another program and paste it in here after. So now I have to write it all over again. Well, I was writing this and then some hotkey opened another browser window, I tried to close it and it closed this window too. Added some info on how to fix texture problems (checkerboard pattern, etc). CrazyT fixed the bug preventing the latest version from exporting. Added warning that the DOA5 tool 'Keep Normals' may actually be breaking normals for MHW models. Added some tips on vertex editing and how to use the 2d/3d cursor to control axis. Added suggestion to combine textures and redo UVs to match, in order to counter model material limits. Elaborated further on the texture stretching problem. Added more troubleshooting explaining possible import/export and texture/UV problems. Corrected UV name from main_uv_layer to main_uv_texture Added step to make sure mesh is assigned to armature before exporting to FBX. Added important note about material limit in the MOD3 file. Updated and added some troubleshooting stuff. Finished explaining how to export as shapekey. There's a lot to write, so it's going to take a while.ĭecided to post this in the meantime because it has solutions to weird problems people may be stuck on.