Fallout fog of war

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It slowly creeps over water, and through buildings as it takes hold of everything it touches.

In Far Harbor, radiation exists in this fog that settles over the land. Radiation is nothing new to Fallout 4, or the series in general, but the way it’s utilized in this new expansion adds to the overlying danger of living in this newest Wasteland. Far Harbor manages to find that balance thanks to it’s dark, otherwordly atmosphere, and grim mutated denizens. Too different and you run the risk of alienating your fans, too similar and it’s a potential rip-off. A balance must be struck between what players have come to know and appreciate, and something new and exciting. Changing locations in an RPG is not always something that’s easy to pull off.

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Far Harbor is a fishing town located on an irradiated island off of the coast of Maine. This drive to be something more begins with an entirely new area that players must travel to. Far Harbor looks to follow suit and bring the game to an altogether new level. On top of its solid, well-paced story, it was an improvement in many ways over the base game. Automatron introduced Ada, a companion that continued to drive home the humanity of Fallout 4, and some robot building. After Fallout 4 released to much praise, it was followed by a stellar piece of downloadable content that raised the bar.